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Question by nikita68 · May 22, 2013 at 04:35 PM · rotationauto

Automatically stablize rotation

Hey everybody!

I'm making a little hoverboard game, and I have everything set up, except that I can't make it so that the hoverboard rotation stabilizes, whilst still retaing its Y- rotation.

The code so for:

 if((Input.GetAxis("Vertical")+1) * (Input.GetAxis("Horizontal") + 1) == 1)
 {
 //auto stabilise rotation, except for the mainParent.transform.rotation.y
 
 }
 
 
 //auto stabilise the speed
 if(Input.GetButton("HoverboardBoost") == false)
 {
 rigidbody.AddForce(-rigidbody.velocity * 3);
 }



mainParent is the main parent, as this code goes on each of the 4 thrusters which a children of the main hoverboard gameobject.

I've got it to stabilize the velocity, but not the roatation.

Thank you for any help! Nikita

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Answer by nikita68 · Jun 28, 2013 at 08:57 AM

 //auto stabilise rotation, except for the mainParent.transform.rotation.y (because this is the right/left movement)
 
 float rotx =  mainParent.transform.eulerAngles.x - transform.eulerAngles.x;
 float rotz = mainParent.transform.eulerAngles.z - transform.eulerAngles.z;
 Quaternion.Lerp(transform.rotation, Quaternion.Euler(rotx, 0, rotz), 0.99f);
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