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Question by user-8949 (google) · Feb 04, 2011 at 01:08 AM · beginnershootdrag-and-drop

FPS shooting help?

Here's my shooting script.

var Bullet : Transform;

function Update () { if(Input.GetButtonDown("Fire1")) { Instantiate(Bullet,transform.position,Quaternion.identity);

 Bullet.rigidbody.AddForce(transform.forward * 1000);
 }    

}

OK, so, it is a rigidbody, there are no error messages about the script itself, but it is send me a message like this: UnassignedReferenceException: The variable Bullet of 'NewBehaviourScript 1' has not been assigned. You probably need to assign the Bullet variable of the NewBehaviourScript 1 script in the inspector.

How do I assign the variable? Thanks.

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Answer by Jason B · Feb 04, 2011 at 01:10 AM

Assign the variable in the inspector, as it says. Click on the object with the script attached, and in the script's component, plug in the value.

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avatar image Zola390 · Feb 14, 2013 at 04:32 AM 0
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Problem is, once you do that, the bullet only fires straight once. Then, just fires from a weird angle and sometimes makes you jump around in the air.

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Answer by simplyRubbish · Feb 04, 2011 at 03:01 AM

Drag and drop it from the inspector.

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Answer by RyanZimmerman87 · Feb 14, 2013 at 04:40 AM

Zola390 sounds like you need to ignore collision between the bullet and the object shooting it.

For Example:

Physics.IgnoreCollision(instantiateBullet.collider, player.collider);

just plug in your own bullet object, and player object variables.

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