• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by timcommandeur · May 23, 2013 at 07:28 PM · camerarotationmeshrenderinglookatmouse

Synchronising the rotation around Y axis of two objects

Hey all,

I have a player and a 3rd person view camera which is controllable by the mouse. I now want to be able to set the rotation of the player around the Y axis equal to the rotation of the camera around the Y axis. I tried gameObject.transform.rotation.y = GameObject.Find("Main Camera").transform.rotation.y;. This makes it almost behave as I want it except it only works for 180 degrees. The other 180 degrees the character turns around in the opposite direction.

Does anyone know how I can do this?

Comment

People who like this

0 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SalvoSoftware · May 24, 2013 at 07:54 PM 0
Share

It's weird... maybe you could try to put it into Camera's script and look for variable that counts y rotation, maybe it could be negative or... i don't know...

avatar image timcommandeur · May 24, 2013 at 08:04 PM 0
Share

I didn't use the .eulerAngles.y but just the .y, so it's solved now :)

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by MikeNewall · May 24, 2013 at 07:54 PM

Try this:

 float camY = Camera.mainCamera.transform.eulerAngles.y;

 transform.eulerAngles = new Vector3(transform.eulerAngles.x,camY, transform.eulerAngles.z);
Comment

People who like this

0 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image timcommandeur · May 24, 2013 at 08:03 PM 0
Share

Well it works with your code :)

avatar image MikeNewall · May 24, 2013 at 08:43 PM 0
Share

I edited my answer to use transform.eulerangles there was no need to convert it to a quaternion :-)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mesh Rotation Problems 2 Answers

Passing Underneath Section of a Mesh 0 Answers

Camera not showing a mesh 0 Answers

My character is becoming distorted when looking around any ideas why this would happen? Also the view is inverted, can I change that? 1 Answer

Problem when creating UVs coordinates 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges