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Question by TomMakesGames · May 23, 2013 at 11:01 PM · rigidbodyinstanceobject reference

Trying to assign new name, Unity says it can't find the object?

On the line where I'm trying to give a new name to a recently instantiated rigidbody, Unity is telling me that "Object reference is not set to an instance of an object".

I've checked a few more questions/answers and I thought I was declaring this variable properly before trying to use it.

Have I missed something? Many thanks for your help.

 Rigidbody newplayerShot = Instantiate (playerShot, launchSite, transform.rotation)as Rigidbody;
 newplayerShot.name = "playerShot";
 newplayerShot.rigidbody.velocity = transform.up * shotSpeed;
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Answer by MikeNewall · May 25, 2013 at 12:04 AM

Rigidbodies are components, you don't instantiate them. Instantiate your prefab and then search for the rigidbody component that's attached to it using GetComponent.

Edit: if it has a rigidbody attached to it you can just go

 gameObject.rigidbody

No need to getcomponent

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avatar image TomMakesGames · May 25, 2013 at 11:39 PM 0
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Thanks for that - I'm just getting used to it all! But your answer makes sense. Thank you.

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