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Question by zmar0519 · Feb 05, 2011 at 01:16 AM · rotationcollisioncolliderrotate

How to rotate an object but keep it's collider

Hi. I am using transform.Rotate to make an object spin, but I want it to keep it's collider. Anyone have any idea how to do this? All help is appretiated.

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Answer by Borgo · Feb 05, 2011 at 01:22 AM

Make the collider in separate object.

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Answer by Noah-1 · Feb 05, 2011 at 01:30 AM

Simple.

Just go to Assets---Create Empty.

Then Select the empty asset and go to Component--Box Collider(or the collider you need)

Add the collider to your object, and there you have it.

Good Luck Joe.

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