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Question by SomeGuy 1 · Feb 05, 2011 at 08:32 PM · collisionrigidbodykinematicrigidbodies

Kinematic rigidbodies

I have a character and a wall. They both need to be "static", i.e. not affected by physics, however the character is obviously not supposed to be able to walk through the wall. How do I achieve this?

From what I can find, there's no way around rigid bodies if I want collision, but then both of the objects can't have kinematic rigidbodies because then they are able to move through each other.

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Answer by celadon · Feb 06, 2011 at 06:19 PM

You don't need rigidbodies for this kind of collision, unless you need some kind of physics effect (e.g. bouncing off the wall).

You can add a collider to the wall without any rigidbody. I think they call this a "static collider."

Have you tried using the CharacterController for your character? It is specifically designed to have a collider but no rigidbody. Character Controller

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