• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by DeveLOLper · May 28, 2013 at 12:32 PM · 3dforcestuck

Adding force to a bullet

I'm making a FPS on Unity (yeah yeah not original but who cares) and I'm doing okay. I've got the FPS control going with the camera following it, I got the imported models and particle effects. There's just a problem that is preventing me from moving on to shooting targets and stuff. I made a little Instantiate script to make bullets appear. The appearing bit works but I want to add force to the bullets, of course, so I made t$$anonymous$$s little Javascript:

 var thePrefab : GameObject;
 
 var power : float = 100.0;
 
 function Update () {
 
  
 if(Input.GetKeyDown(KeyCode.S)){
 
 var instance : GameObject = Instantiate(thePrefab, transform.position, transform.rotation);
 thePrefab.rigidbody.AddForce(Vector3(0, 0, power));




Surely t$$anonymous$$s should make the bullets shoot forwards by 100 units when I press the S button, right? Well, not$$anonymous$$ng happens. When I press S, the bullet appears and then drops to the ground because of rigidbody, but there's no force! Any help!? Sorry if t$$anonymous$$s is a really easy mistake, I'm still learning.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image

Answer by temptest123 · May 28, 2013 at 12:37 PM

assuming that the rigid body of your prefab is properly setup, you need to add the force to the rigidbody of your instanciated object ('instance'), not the prefab you use as template for instanciation.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by Imankit · May 28, 2013 at 01:00 PM

Write

    instance.rigidbody.AddForce(Vector3(0, 0, power));
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image

Answer by DeveLOLper · May 28, 2013 at 01:33 PM

Don't worry now , lads I've figured it out. I took out the force bit off t$$anonymous$$s script and made a new script like t$$anonymous$$s:

[CODE] var force : float = 100;

function Update () {

if(Input.GetKeyDown(KeyCode.S)){

rigidbody.AddForce(transform.forward * force);

}

} [/CODE]

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to stop song when i dont hold W A S or D 1 Answer

C# Script error (error CS8025: Parsing error) 0 Answers

stop song and play song 0 Answers

Animation flashlight when run 4 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges