• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ProjectCryken · May 28, 2013 at 03:35 PM · arrayprefabs

Store all prefabs within an assets folder in an array?

Can it be done, or are there alternatives? UnityScript preferable.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hiddenspring81 · May 28, 2013 at 04:35 PM 0
Share

Can you elaborate? Why is that you're trying to do?

3 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by clunk47 · May 28, 2013 at 05:33 PM

Try using Resources.LoadAll

Put your prefabs in Assets/Resources/Prefabs/.

This will find all the game objects in your Prefabs folder, and print the amount of them in the console.

 #pragma strict
 
 var prefabs : Object[];
 
 function Start()
 {
     prefabs = Resources.LoadAll("Prefabs", GameObject);
     print(prefabs.Length);
 }



Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
4

Answer by TonyLi · May 28, 2013 at 05:26 PM

Yes, it can be done.

First, use AssetDatabase.LoadAllAssetsAtPath() to load all assets in a folder:

http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.LoadAllAssetsAtPath.html

Then, for each asset, call PrefabUtility.GetPrefabType():

http://docs.unity3d.com/Documentation/ScriptReference/PrefabUtility.GetPrefabType.html

If the return value is not PrefabType.None, then it's a prefab, so you can add it to an array.

Look through the PrefabType return values in the link above. You may want to include/exclude other return values based on your needs.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mikael-H · Nov 28, 2013 at 05:53 PM 0
Share
  • really nice answer, helped me a bunch thanks!

avatar image
2

Answer by pboechat · May 28, 2013 at 07:38 PM

You could discover all assets in a given folder using AssetDatabase.GetAllAssetPaths () and filter the returned path list.

i.e.:

 string[] assetsPaths = AssetDatabase.GetAllAssetPaths ();
         
 foreach (string assetPath in assetsPaths) {
     if (assetPath.Contains (yourPrefabsFolderPath)) {
        prefabsPaths.Add(assetPath);
     }   
 }

For each filtered path you could load the prefab with Resources.LoadAssetAtPath() and store it in an array.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image YPZ · Mar 06, 2018 at 05:38 PM 0
Share

This is a great answer works perfectly.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to learn amount of objects in selected prefabs folder? 0 Answers

How to move prefabs array in sine wave? 2 Answers

How can I instantiate gameobjects from an array in a specific order? 1 Answer

When creating a 2D array as a grid of cubes they are all the same colour,My array of gameObjects are all the same colour, even when I set them differently 2 Answers

Examples on how to populate an array with prefabs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges