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Question by Damich123 · May 28, 2013 at 07:37 PM · positiongameplayskeletonbiped

Is it possible to move biped bones one at a time during gameplay?

What my game essentially will do is have the character collide with a box to make time freeze. Once time is frozen I want the player to be able to adjust their characters biped bones. How can I move and rotate bones one at a time?

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