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Question by FPSExperimentLab · May 29, 2013 at 01:37 AM · c#animationfpscrossfade

Animation/CrossFade difficulties, Animation won't CrossFade

Hello, I'm new to C# and still learning how to use the language. I'm making an fps and having problems with animations run, walk, and idle. When I walk forward, the walk animation CrossFades nicely from the idle animation and the walk animation CrossFades nicely when going into the idle animation also. But when I hit the "Shift" key to run, it doesn't crossfade at all. It just plays just like Animation.Play would. I'm not sure how to fix this. Any help would be greatly appreciated!

Here's my animation code:

 public void AnimationController() {
         
         if(WasStanding && !CharCont.isGrounded)
         {
             WasStanding = false;
             JumpAnimationHolder.animation.Play("JumpAnimation");
         }
         else if(!WasStanding && CharCont.isGrounded)
         {
             WasStanding = true;
             JumpAnimationHolder.animation.Play("LandAnimation");
         }
         
         if(walkingstate == WalkingState.Running)
         {    
             WalkAnimationHolder.animation["RunAnimation"].speed = VelocityMagnitude / RunSpeed * 1.2f;
             WalkAnimationHolder.animation.CrossFade("RunAnimation", 0.2f);
         }
         else if(walkingstate == WalkingState.Walking)
         {
             WalkAnimationHolder.animation["RunAnimation"].speed = VelocityMagnitude / WalkSpeed * 1.2f;
             WalkAnimationHolder.animation.CrossFade("WalkAnimation", 0.2f);
         }
         else
         {
             WalkAnimationHolder.animation.CrossFade("IdleAnimation", 0.2f);
         }
     }
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avatar image bigbat · May 29, 2013 at 09:22 PM 0
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$$anonymous$$aybe posting your code that modify walkingstate can help it becomes clearer.

avatar image Memige · May 29, 2013 at 09:25 PM 0
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I doubt this is the root of your problem, so posting as comment only, but I did notice that on line 21 you are setting the speed of "RunAnimation" rather than "WalkAnimation", was this intentional?

avatar image FPSExperimentLab · May 29, 2013 at 09:39 PM 0
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@ $$anonymous$$emige No, this didn't fix the problem but thanks for pointing that out, it wasn't intentional. :)

avatar image Benproductions1 · Jun 04, 2013 at 12:09 AM 0
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When is that function called?

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