• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fretnoize · May 29, 2013 at 06:39 AM · mecanim

Legacy to Mecanim conversion - mediocre results

I recently upgraded from 3.5.7 to 4.1.3 so I'm new to Mecanim. I received some models and animations from an artist the other day and I'm not sure if they're set up to support mecanim, and I'm getting mediocre results. For example the character's poses just aren't as well defined when brought into mecanim as they are in the legacy system.

Here are the steps I went through: I imported the assets, fbx and animation files, then I click on the fbx in unity and under the Rig tab i change the Animation Type from Legacy to Humanoid, then I click apply. When I click configure all the bones are green (and I'm assuming that's a good thing). Then I drag the FBX into the scene and assign a new Animator Controller to it. Then I open up the Animator window. When I try to drag an animation into the Animator window, I am unable to and I get the following warning:

Animation clip 'act202_F01_Move_go' is not retargetable. Animation clips used within the Animator Controller need to have Muscle Definition set up in the Asset Importer Inspector UnityEditor.DockArea:OnGUI()

So, I repeat the steps I did with the fbx on the animation, from the Rig tab I set it as Humanoid, then I'm able to pull the animation into the Animator window. However, when I compare the legacy version of the animation with the mecanim version there are some differences. The mecanim one just doesn't seemed as pronounced, even though it's similar. When looking close I notice that limbs don't seem to go quite to the right positions and stuff. Almost as if the character isn't giving a full effort, if that makes sense.

What can I do different to make sure the character animates properly. Is the issue with my import process, or do the assets need to be adjusted with anticipation of using them with mecanim?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pauleta · Aug 22, 2013 at 03:21 AM 0
Share

Im having the same problem. Please if anyone knows how to fix that i will be thanks

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity 4 Mechanim: play audio when a foot touches the ground 4 Answers

mecanim blend direction 0 Answers

Mecanim animation not played 1 Answer

Javascript to control parameters of animator controller 3 Answers

Mecanim: NullReferenceException 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges