• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tyler Alvis · Feb 07, 2011 at 04:12 AM · error

how can i fix this Really weird error

I have this script so when you hit a trigger attached to a weapon it will display a gui saying press V to equip. this is my script(i know i can use an OnGUI function but i don't know how to center it on the bottom for every game dimension(stand alone, 5:4, 4:3, etc.) if you could tell me how to do that instead that would work too):

var isGUIActive : boolean = false;

function OnTriggerEnter(hit : Collider) { if(hit.CompareTag("Player")) { isGUIActive = true; } }

function OnTriggerExit (hit : Collider) { if (hit.CompareTag("Player")) { isGUIActive = false; } }

function Update() { var gui = GameObject.Find("GUI_equip"); gui.guiTexture.texture = false;

 if(isGUIActive)
 {
      gui.guiTexture.texture = true;
 }

}

After i added this script i got this weird erroer:

InvalidProgramException: Invalid IL code in equip:Update (): IL_0012: castclass 0x01000006

What does that mean? can you tell me what is wrong?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tool55 · Feb 07, 2011 at 05:08 AM 1
Share

Try putting this code under function OnGUI() ins$$anonymous$$d of Update.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Mike 3 · Feb 07, 2011 at 06:50 AM

gui.guiTexture.texture is how you set the texture on it

If you want to set it enabled/disabled, use gui.guiTexture.enabled = true;

Alternatively, use gui.active = true;

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tyler Alvis · Feb 08, 2011 at 05:13 AM 0
Share

Dude thank you so much! I have been stuck on this for months!!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

LineRenderer.SetPositions Error 1 Answer

Input Axis Y is not setup? 1 Answer

overloaded Raycast 0 Answers

Unity 4.1.2 run without pixel shader 0 Answers

Cannot Open Javascript in MonoDevelop 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges