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Question by Tekar111 · May 31, 2013 at 01:15 AM · c#editortransformeulerangleslights

I can't set the rotation of an object, either with scripts or directly in the editor.

I'm running into a strange issue -

I have two directional lights, whose rotations I'm attempting to set in a script (C#)

I've created a transform Array which the two lights are assigned to. I've also created a new Vector 3 to store my rotation. (private Vector3 lightVector = (180, 270, 180);

When trying to set the rotation using the vector (light[0].transform.localEulerAngles = lightVector, and light[1].transform.localEulerAngles = lightVector) one of the two lights is set correctly.

The other light ends up rotated to (-5.0089e-06, 90.00001, 5.00897e-06)

And - even stranger, when I end the game and return to the editor, the rotation of the problematic light ends up set to some arbitrary numbers (0, 90, 0) rather than the numbers I set initially inside of the editor.

Whats going on here?

This is the script I've ended up with: http://pastebin.com/L366Z7xh

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avatar image bodec · May 31, 2013 at 01:26 AM 0
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need to see the code a snipit of what you are talking about is hard to say

avatar image Tekar111 · May 31, 2013 at 01:29 AM 0
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Added the code, the problematic area is inside of void Start

avatar image bodec · May 31, 2013 at 01:31 AM 0
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for future use you can paste code in here using the button it has a mouse over. ill see if I can find anything in the code

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Answer by aldonaletto · May 31, 2013 at 01:30 AM

These rotations are the same: the 3-axes notation is redundant, and many XYZ combinations result in the same rotation. In this particular case, (180,270,180) results in the same rotation as (0,90,0) (5.0089e-06 is 0.000005, virtually zero).

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