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Question by Moltvatch · Feb 08, 2011 at 11:01 AM · animationjavascriptfbxsequence

How to switch model?

Hey I would want to know if there is a way to change model.

I mean when someone wants to switch between animation he generaly does that :

sequenceAnimation (); }

function sequenceAnim (){ animation.Play("Idle");

yield WaitForSeconds(5);

animation.Play("Coup1-2");

yield WaitForSeconds(5);

animation.Play("Walk");

}

Let's say that I don't want to change animation but the entire model himself with another .FBX of the same model.

For instance the sequence start to play an animation with a model, and after 5seconds the model is switched with another model and plays another animation.

How could I do that with Javascript?

Thanks

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Answer by Justin Warner · Feb 08, 2011 at 03:36 PM

Get the position of the object,

Destroy the object

Instantiate the new object with the same vector3 and what not.

www.Google.com can help.

http://unity3d.com/support/documentation/ScriptReference/index.Instantiate.html

That was found with Google.

Good luck!

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Answer by Moltvatch · Feb 08, 2011 at 03:53 PM

There isn't a simple way. Not a simple way, i mean isn't there a command I can use to make the model switch itself?

Anyway I'll try your thing thank yo.

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