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Question by Kokujou · Jun 02, 2013 at 01:17 PM · c#animationcharacterrigging

How can i animate my Object? (bones available)

the question says anything i have a 3D-Mesh and every bone i need i'm looking für a way to animate it very very easy in the way like creating a ragdoll

there should be a standard-mechanism where i just have to attach the bones and than can controll it with the keys or make animations by myself

i'll download anything you say^^ and sorry for my bad english

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avatar image ExTheSea · Jun 02, 2013 at 02:22 PM 1
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Animating complex models should be done in a seperate 3d $$anonymous$$odelling Program like Blender, 3ds max, maya, ....

The Unity Animator is ok for something like making a Door-open animation but is too clunky for animating something like for example a human model.

avatar image Benproductions1 · Jun 03, 2013 at 01:22 AM 0
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@ExTheSea It is also way too unintuitive for large heirarchys to be of any use.

avatar image Kokujou · Jun 04, 2013 at 09:31 AM 0
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isn't there any other way? i just want something that is as simple as this: http://www.youtube.com/watch?v=-RpqbC5-Z0E

it just should be compatible to unity or at least maya... or if you know better game engines that costs nothing and where you can script with c# then tell me^^

avatar image Benproductions1 · Jun 04, 2013 at 10:11 AM 0
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"simple"? Lol... "Simple"... Thats not simple. If you want to make an animator for Unity that's better for characters, go ahead. But why not just use the modelling program then?

You can download some animations, or pay someone to make them for you, if you don't want to or somehow can't make them yourself :)

avatar image Kokujou · Jun 04, 2013 at 10:14 AM 0
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i'll download everything you say thats not the problem i just want something that's as easy as the video I posted and i don't want to do crazy animations i just want the objekt to run walk and jump isn't there a standard method i can use? :O

avatar image Benproductions1 · Jun 04, 2013 at 10:23 AM 0
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The standard assets contain an animated character, as well as the bootcamp demo.

avatar image Kokujou · Jun 04, 2013 at 10:34 AM 0
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yeah but i want to animate my own objects and not this pseudo human xD and what is a bootcamp demo :O

avatar image Benproductions1 · Jun 04, 2013 at 10:52 AM 2
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If you want to animate, use something like Blender. It's that simple. Unity is not meant for making animations full stop
Just look up the bootcamp demo for Unity and you'll find out

avatar image ExTheSea · Jun 04, 2013 at 04:28 PM 0
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@$$anonymous$$okujou : I mean you could try to use the standard unity animator but i wouldn't suggest it any human being for his own health.

You should really just a special $$anonymous$$odelling programm as it gives you the necessary helpers to make animating a $$anonymous$$odel easier.

avatar image Kokujou · Jun 04, 2013 at 05:03 PM 0
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e.g which? i tried it with blender but its rubbish i want to have it as easy as in the video there should be some software to do this i'll try anything i just said that the output format has to be compatible to unity not that i want to make it IN unity^^

avatar image ExTheSea · Jun 04, 2013 at 06:01 PM 0
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Well i wouldn't say that Blender is rubbish. It might not have the lowest learning curve but once you got the hang of it (using tutorials on the internet e.g. youtube) it's a very powerfull tool for animating which i personally use for my FPS.

I don't really think a animation system like this exists because the model you see in the video was pre rigged and set up with all kinds of constraints so that it works. If you would do the same in post-work in Blender (or any other $$anonymous$$odelling software) you could have a similar easy animating experience.

avatar image Kokujou · Jun 04, 2013 at 10:22 PM 0
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oh no :'( they have betrayed me what a mess but it can't be that difficult i mean the procedure of walking is the same all that changes is the bone or the mesh of the legs

it should be like ragdolls !! in a ragdoll you can attach every bone and than have an animated mesh but i didn't get how to move it in the end do you know it?

avatar image Benproductions1 · Jun 05, 2013 at 04:26 AM 0
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You can't animate a ragdoll. Part of the definition of a ragdoll is that it's physics driven. Not by animatinos

avatar image Kokujou · Jun 05, 2013 at 10:04 AM 0
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what else can i do with a ragdoll :3 what i mean is that this is the right system the ragdoll is at least moving a bit and if it's just falling on the ground but what i mean is that you just have to use the standard procedure for moving and replace the meshs or bones with your object

this is what i mean

avatar image Benproductions1 · Jun 05, 2013 at 11:27 AM 1
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Look up ragdoll and you'll see what it's used for. I understand what you want, but firstly you can't use ragdolls for this and secondly, you can do that sort of stuff in modelling applications, once you set it up that way :)

avatar image Kokujou · Jun 05, 2013 at 03:25 PM 0
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so for me it's nearly impossible to do it he^^ at least i have to find someone he?

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Answer by KMKxJOEY1 · Jun 05, 2013 at 03:34 PM

Unity has the mecanim animation system, you can animate within unity if you know how, disregard what exthesea has said about not being possible in unity. But i would much rather animate in an external program like maya than in unity. Also i find the ragdoll system a bit dodgy and can leave unexpected results so i have a few different animations for lets say a soldier dying, and a script would randomly choose one to play instead of relying on the ragdoll physics system. Unity only allocates a single thread to the physics engine, so i dont trust it too much :)

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avatar image ExTheSea · Jun 05, 2013 at 03:50 PM 0
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Just to clear things up. I never said it's not possible to animate in Unity. I always said that it's possible but i would not recommend it because it's too clumsy, ....

avatar image KMKxJOEY1 · Jun 05, 2013 at 04:24 PM 0
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Oh you misunderstood, i meant you no disrespect, just explaining things a little more in depth as though it seems as if kokujou has no experience regarding ragdolls or animation

avatar image Kokujou · Jun 05, 2013 at 06:36 PM 0
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in short unity animations are bullshit :3

okay then tell me what external software ist the best for making animations ... okay not the best but the simplest you have to konw i'm a total beginner in the whole 3D stuff^^ so i need something veeeeeeeeeeeeeeeeeeeeeeerry easy ^^ the best would be something a 3year old could understand :3

avatar image Benproductions1 · Jun 05, 2013 at 10:57 PM 0
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@$$anonymous$$okujou A 3 year old is incapable of understanding 3d space. There is no "easy" way to animate anything.
If your a beginner at 3d stuff, I suggest learning blender, how to model, how animations work etc. Then you can learn how to animate.

avatar image Kokujou · Jun 06, 2013 at 06:53 AM 0
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but i already have the model !! you cant say that every animation system in every game engine is the same i have bones i have the meshes i have everything my object is ready now i just have to animate it^^ i'm no modeller i have no eye for graphics or modelling i have no talent for this kind of stuff i'm a programmer

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