Hallo,
I’m new to unity, and this morning I tried to make a door opening by a user input. And I got an error, hope someone can help me out.
This is the error:
UnassignedReferenceException: The variable Door of ‘DoorLogic’ has not been assigned. You probably need to assign the Door variable of the DoorLogic script in the inspector. DoorLogic+$changeDoorState$1+$.MoveNext () (at Assets/DoorLogic.js:43) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) DoorLogic:Update() (at Assets/DoorLogic.js:11)
Here is the code I use:
#pragma strict
var Door: Transform;
private var drawGUI = false;
private var doorIsClosed = true;
function Update ()
{
if (drawGUI == true && Input.GetKeyDown(KeyCode.E))
{
changeDoorState();
}
}
function OnTriggerEnter (theCollider : Collider)
{
if (theCollider.tag == "Player")
{
drawGUI = true;
}
}
function OnTriggerExit (theCollider : Collider)
{
if (theCollider.tag == "Player")
{
drawGUI = false;
}
}
function OnGUI ()
{
if (drawGUI == true)
{
GUI.Box (Rect (Screen.width*0.5-51, 200, 102, 22), "Press E to open");
}
}
function changeDoorState ()
{
if (doorIsClosed == true)
{
Door.animation.CrossFade("Open");
//Door.audio.PlayOneShot();
doorIsClosed = false;
yield WaitForSeconds(3);
Door.animation.CrossFade("Close");
//Door.audio.Play();
doorIsClosed = true;
}
}
Thanks for looking into my problem, looking forward to solve it