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Question by Snivy · Jun 03, 2013 at 11:03 AM · camerarotationguitextfont size

Skydome jumps and text errors.

I recently created a script that rotates a skydome and enlarges/shrinks a font on the main menu. The problem is that the skydome starts rotating quickly at 0.001 seconds to 150 degrees on the y axis, then slows to a stop. The font throws me an error. "MissingReferenceException: The variable GUITEXT of 'Main_Menu_Behavior' doesn't exist anymore. You probably need to reassign the GUITEXT variable of the 'Main_Menu_Behavior' script in the inspector. Main_Menu_Behavior.TextChange () (at Assets/Main_Menu_Behavior.js:9) Main_Menu_Behavior.Update () (at Assets/Main_Menu_Behavior.js:37)"

What am I doing wrong here?

 var GUITEXT : GUIText; //Assigns the text to modify.
 var movement : Transform; //Maybe I'll do somet$$anonymous$$ng with this later.
 var Cam1 : Camera; //The Main Camera.
 var Cam2 : Camera; //The Secondary Camera, used for rotating the domey sky.
 
 
 function TextChange()
 {
     fontsize = GUITEXT.fontSize;
     textib = GUITEXT.guiText.text;
     clrup = 0;
     cout = Time.timeSinceLevelLoad;
     if (GUITEXT.fontSize == 45)
     {
         GUITEXT.fontSize++; //Enlarge the text.
     }
     if(GUITEXT.fontSize == 55)
     {
         GUITEXT.fontSize--; //Shrink the text.
     }
 }
 
 function Rotate()
 {
     var rot = 0;
     startcount = Time.timeSinceLevelLoad;
     
     
     if (startcount != -1)
     {
         Cam2.transform.rotation.y = rot+1.0;//Rotate the camera.
     }
 }
 
 function Update () {
     Rotate();
     TextChange();
 }

The effects can be seen here: http://theamazingsnivygames.eu.pn/

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Answer by rdavid269 · Jun 10, 2014 at 04:40 PM

// 8.7.2010 // DCLarson // Simple Object Rotation JavaScript

public var rotate = 1.0;

function Update () { // Slowly rotate the object around its Y axis transform.Rotate (0, rotate * Time.deltaTime, 0);

}

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Answer by rdavid269 · Jun 10, 2014 at 04:40 PM

just make a new java script and past it in there

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Answer by rdavid269 · Jun 10, 2014 at 04:40 PM

try this and put what ever number of the speed of the rotation where it says rotation in the component

 // 8.7.2010
 // DCLarson
 // Simple Object Rotation JavaScript
 
 
 public var rotate = 1.0;
 
 function Update () 
 {
     // Slowly rotate the object around its Y axis
     transform.Rotate (0, rotate * Time.deltaTime, 0);
         
 }
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