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Question by DryTear · Jun 04, 2013 at 02:52 PM · materialnetworkrpcinvisible

How to change GameObject Material over Network!

Hello,

Im trying to set up this Invisibility power up, which is activated OnTriggerEnter(), and I know that the material of the player will change localy, so how do I use RPC's to let everyone else see that my material has been changed!

This is the script that I've just coded, do you think it works?

 private var Invis : boolean;
 var InvisRedMat : Material;
 var InvisBlueMat : Material;
 
 function OnTriggerEnter(what : Collider)
 {
     if(what.gameObject.tag == "Invis")
     {
         Invis = true;
     }
 }
 
 function Update()
 {
     if(Invis == true)
     {
         if(gameObject.tag == "RedTeamPlayer")
         {
             networkView.RPC("InvisRed", RPCMode.AllBuffered);  
         }
         if(gameObject.tag == "BlueTeamPlayer")
         {
             networkView.RPC("InvisBlue", RPCMode.AllBuffered);  
         }
         WaitAndRemoveInvis();
     }
 }
 
 function WaitAndRemoveInvis()
 {
     yield WaitForSeconds(60);
     Invis = false;
 }
 
 @RPC
 function InvisRed () {
     renderer.material = InvisRedMat;
 }
 
 @RPC
 function InvisBlue () {
     renderer.material = InvisBlueMat;
 }
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