• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Ultratroll · Feb 09, 2011 at 03:13 PM · guiwebplayerpublishinggui-buttonguistyle

Problems with GUI relative coordinates once the game is published for web view

Hi.

I'm using a GUI script to construct an small menu in a certain section of the game. since coordinates are absolute, I too the precaution of scalling and placing my buttons with the proportions of the screen, for example:

private void RecalculateSizes() {

     point.x= Screen.width * (100f - percentWidthButton)/(2f*100f);
     point.y= point.y * Screen.height / savedScreenHeight;

     dukButtonWidth=  Screen.width *percentWidthButton/100;
     dukButtonHeight= dukButtonWidth*dukButton.height / dukButton.width; 


     verticalSeparation= verticalSeparation * Screen.height / savedScreenHeight;

     savedScreenWidth=   Screen.width;
     savedScreenHeight=  Screen.height;  
 }



public void OnGUI () { if (savedScreenWidth != Screen.width || savedScreenHeight != Screen.height) RecalculateSizes();

     if (GUI.Button (new Rect (point.x,point.y, dukButtonWidth, dukButtonHeight), dukButton, mySkinStyle.button)) {

     }   
 }

Which looks perfect in my game view in web resolution (760 x 600), both when it's minimized and when it's maximized. But for some reason, buttons are dissplaced once my game is published for web. I have my web screen resolution set to 760x600 in my publish settings.

Thanks for any suggestions.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Ultratroll · Feb 10, 2011 at 08:26 PM

I ended ups setting my values so that the interface looks well in the final build but doesn't makes sense in my Unity's preview.

Kinda of bad solution, but well.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How can you do a custom GUIStyle image position? 1 Answer

Changing the font size of a GUI.Button in the inspector 1 Answer

Is it possible to detect which GUIStyleState is used? 2 Answers

Why is my code duplicating the name of a button? styling gui 1 Answer

Move the text in a GUI Button/Box 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges