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Question by SoBiT · Jun 04, 2013 at 09:23 PM · javascriptvariablefunction

Function in variable (UnityScript)

Hi, I need to call different function when buttons on my GUI are pressed.

 var currentMenu;
 
 function MainMenu(){
   //Print Main Menu
 }
 
 function SettingsMenu(){
   //Print Settings Menu
 }
 
 //Some More Menues
 
 function Start(){
   currentMenu = MainMenu;
 }
 
 function OnGUI(){
   currentMenu();
 }

Is there a way to do this? The code above doesn't work. Thanks for any suggestions!

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Answer by boxburn · Jun 04, 2013 at 10:53 PM

Is this any use for you?

 var MainMenu:boolean = true;
 var SettingsMenu:boolean = false;
 //var OtherMenus:boolean = false;
 
 function OnGUI(){
     if(MainMenu){
         if(GUI.Button(Rect(Screen.width/2 - 150, 290, 300, 30), "Settings")){
             MainMenu = false;
             SettingsMenu = true;
             // OtherMenus = false;
         }
     }
     if(SettingsMenu){
         //Print Settings Menu
     }
     if(OtherMenus){
         //Print Other Menus
     }
 }
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avatar image SoBiT · Jun 04, 2013 at 11:03 PM 0
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Thanks for this answer. That would be the alternative way I would have done it. Anyway, I'll wait for other answers, maybe it's possible to save functions in variables :)

avatar image Negagames · Jun 04, 2013 at 11:12 PM 0
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I've never heard of saving a function as a variable, but you could just create a variable that links to a script. Or you could create a class? A class doesn't function, but it is a multi-array of sorts.

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