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Question by Cheetoturkey · Jun 05, 2013 at 11:27 AM · fpsshootinggunfire

Help with fire script

When I shoot the gun it only shoots one way no matter what direction I'm facing

My script on the gun

 public GameObject bullet;
 public float fireRate = 10f;
 private float nextFire = 0.0f;
 public float bulletSpeed = 100f;
 
 void Update()
 {
          if (Input.GetButton("Fire1") && Time.time > nextFire)
 {
 nextFire = Time.time +firerate;
 GameObject Bullet = Instantiate(bullet, transform.position, transform.rotation) as GameObject;
 Bullet.rigidbody.AddForce(Vector3.forward * bulletSpeed);
 }
 }
 }

My script on the bullet

 Public GameObject spawnPoint;
 
 void  Update ()
 {
 Destroy (gameObject, 5);
 }
 Void FixedUpdate()
 {
 rigidbody..AddForce(Vector3.forward * 100);
 }
 }
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avatar image PAEvenson · Jun 05, 2013 at 11:50 AM 0
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Please format your code with the code sample button.

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Answer by DubstepDragon · Jun 05, 2013 at 04:04 PM

That is a common problem with collision detection. Please refer to this page on how to fix this issue:

How to ignore collision in Unity3d so as to stop projectiles moving at unwanted angles.

If this is not the problem you have, then you must elaborate a bit more, at least with screenshots or a video if possible.

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avatar image DubstepDragon · Jun 05, 2013 at 04:07 PM 0
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Tell me if that fixes your issue, glad to help with anything else.

avatar image Cheetoturkey · Jun 08, 2013 at 01:21 AM 0
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where exactly would i add that?

avatar image DubstepDragon · Jun 08, 2013 at 03:07 PM 0
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Add it to the character mesh.

avatar image DubstepDragon · Jun 08, 2013 at 03:08 PM 0
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If that doesn't work, then I can supply you with a very simple script that I have.

avatar image Cheetoturkey · Jun 08, 2013 at 04:05 PM 0
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It didn't work :(

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