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Question by Essential · Jun 05, 2013 at 07:12 PM · nullreferenceexceptiongetcomponent

InitializeOnLoad = System.NullReferenceException

 using UnityEngine;
 using UnityEditor;
 
 [InitializeOnLoad]
 
 public class VersionUpdater
 {
     static VersionUpdater()
     {
         GameObject.FindGameObjectWithTag("Version").GetComponent<TextMesh>().text = "v"+PlayerSettings.bundleVersion;
     }
 }

Gives this ugly error:

System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type) at UnityEngine.GameObject.GetComponent[TextMesh] () [0x00000] in :0 at VersionUpdater..cctor () [0x0000b] in /Users/Luke/Desktop/Unity/Unity Projects/Now You're Dead/Now You're Dead/Assets/Editor/VersionUpdater.cs:11 UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

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avatar image Essential · Jun 06, 2013 at 04:10 PM 0
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I think it's cause I'm trying to code in C# and I never have tried that before >_<

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Answer by Aberro · Jan 06, 2014 at 06:23 AM

It's because you are trying to get an object which doesn't exists at that moment. [InitializeOnLoad] invokes static cctor as soon as possible, i.e. in most cases when Unity starts and no game objects created.

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avatar image Benproductions1 · Jan 06, 2014 at 06:23 AM 0
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Please do not double post

avatar image Essential · Jan 07, 2014 at 05:51 PM 0
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Yeah, you're right. I had to do it on editor play ins$$anonymous$$d… slight shame but I don't know if there was a way around it.

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