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Question by greatwhiteshark17283 · Jun 06, 2013 at 01:18 AM · instantiatedestroytimespawnteleport

How to make something happen over time?

I made this script that teleports a collider to a certain transform after a certain amount of hits. I was wondering how I could make it so then the collider is destroyed and then spawns at the transform after an amount of time. Here is my script so far:

 var lives = 5;
 var spawnPoint : Transform;
 var seconds = 5;
 
 function OnTriggerEnter(){
     (lives) = (lives) - 1;
     if((lives) == 0){
         gameObject.transform.position = spawnPoint.position;
     }
 }
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avatar image Benproductions1 · Jun 06, 2013 at 01:23 AM 0
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Please format your code!!

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Answer by robertbu · Jun 06, 2013 at 01:51 AM

You would be better off just disabling it and re-enabling it at some future time:

 var lives = 5;
 var spawnPoint : Transform;
 var seconds = 5;
  
 function OnTriggerEnter(){
     (lives) = (lives) - 1;
     if((lives) == 0){
        Invoke("LiveAgain", 2.0);
        gameObject.SetActive(false);
     }
 }
 
 funciton LiveAgain() {
     gameObject.transform.position = spawnPoint.position;
     gameObject.SetActive(true);
 }

This will wait 2.0 seconds before moving it an re-enabling it.

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avatar image greatwhiteshark17283 · Jun 06, 2013 at 07:28 PM 0
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Thanks for the new script. I changed it a bit and it works fine!

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