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Question by ArthurABull · Jun 06, 2013 at 03:41 AM · errorprefabsloadingstandalone

Game Working in Unity But not as a Standalone

I tried to make a standalone that works fine in the Editor but breaks right down with the standalone. It has a problem loading prefabs. I have all the prefabs, and in fact every resource I am using in a resource folder but none of it is working.

 tiles[x,y] = (GameObject)Instantiate(Resources.LoadAssetAtPath("Assets/Resources/Tile_one.prefab",typeof(GameObject)),
                     
                                         new Vector3((transform.position.x+45)-10*y,
                                         transform.position.y+1,
                                         (transform.position.z+45)-x*10),
                     
                                         transform.rotation);

That is what i am using to load the Prefab.

But i get this error in the outputlog.txt

ArgumentException: The prefab you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in :0

at UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) [0x00000] in :0

at Game_control.Start () [0x00000] in :0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object at Game_control.all_tiles (System.String command) [0x00000] in :0

at Game_control.switch_team () [0x00000] in :0

at Game_control.Update () [0x00000] in :0

If you need anything else ask, i will upload full versions of both files mentioned in they are needed.

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Answer by Adamcbrz · Jun 06, 2013 at 04:22 AM

Assets folder doesn't exist on a build. You need to use Resources.Load("Tile_One") instead of Resources.LoadAssetAtPath.

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