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Question by Vox Nephila · Jun 07, 2013 at 04:17 AM · optimizationloadlevelcachecaching

Unity is caching my levels

Whenever I go back to a previously loaded level, it will leave off where I exited the level. I do not want t$$anonymous$$s behavior and can not figure out how to clear t$$anonymous$$s "cache" it's creating. I am using LoadLevel() to load all of my levels. I also do not have any DontDestroyOnLoad() calls.

T$$anonymous$$s is not a webplayer game, and is happening in both the editor and the standalone build.

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Answer by Vox Nephila · Jun 07, 2013 at 05:39 AM

Fixed my own issue.. I just had to set the static variables I was using back to their default values in Start().

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