Unity3D for XBox Live Indie games?

There is a difference between XBox Live Arcade (which requires a license and approval from microsoft) AND just developing for the XBox Live Indie games (which doesn't require any license).

I would like to use Unity3D to create a game for XBox Live INDIE -- is this possible?

I read on the forums that it wasn't possible to transfer a Unity3D game to an XNA game studio project in VSC# -- is this also true?

Thanks for the answers - I just want to get this straight with an up-to-date response. Especially since a lot of changes have been happening with the engine.

:D

Unity uses native code and cannot use XNA in any way. It's unlikely this will change since it would require porting the entire engine to C#.