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Question by DannyB · Jun 07, 2013 at 04:50 PM · performanceitweentween

How to avoid iTween's AddComponent

I love iTween. Every time I try to replace it with something else, I end up missing it's simplicity of use.

There is however, one big problem with iTween, and it's the way it adds a component on every tween it does, and then destroys it. As most iTween users know, this sometimes creates a noticeable and undesirable hiccup.

I know the docs recommend calling iTween.Init( gameObject ) to prevent exactly that, although if you look at the iTween source, you see that it just forces the creation of an unnoticeable tween (move to zero) to speed up future AddComponent calls.

My question is:
Does anyone know of a way, or a branch of iTween that does not use this AddComponent approach?

I mean, I would like to either add some "tween slot" components on my own, or some other way that does not perform these performance-heavy component additions.

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