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Question by ASVBVV · Jun 09, 2013 at 03:35 AM · compiler

compiler failed because compiler couldn't be executed

alt text What does this mean and how to make it proper please help please tell me in the easy terms

Thank You!

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Answer by RalphTrickey · Jun 09, 2013 at 03:48 AM

Does that compiler file exist there? Did this ever work and quit working? Have you rebooted your PC? You might try right-clicking and do a run as administrator since you installed to something other than the default location (a long shot.) You might also try installing to the default folder or just re-installing to a folder that doesn't have a ' mark in it. The ' mark can cause problems if a program wasn't written correctly.

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avatar image ASVBVV · Jun 09, 2013 at 04:48 AM 0
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I don't know if the compiler file exists there. It never worked from the start. I shod try rebooting just information I am giving you please respond

avatar image ASVBVV · Jun 09, 2013 at 06:16 AM 0
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i got this error

Could not start compilationWin32Exception: ApplicationName='"C:/Vybhav's Stuff/Unity/Editor/Data/$$anonymous$$ono\bin\mono.exe"', CommandLine='"C:/Vybhav's Stuff/Unity/Editor/Data/$$anonymous$$ono\lib/mono/unity\us.exe" @Temp/UnityTempFile-e6d49f5d1cbb5b541b13d52cc03ec708', CurrentDirectory='C:/Users/Bhargav/Documents/New Unity Project/Assets/..' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/$$anonymous$$ono/Utils/Program.cs:30) UnityEditor.Scripting.Compilers.$$anonymous$$onoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments, Boolean set$$anonymous$$onoEnvironmentVariables) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/$$anonymous$$ono/Scripting/Compilers/$$anonymous$$onoScriptCompilerBase.cs:32) UnityEditor.Scripting.Compilers.$$anonymous$$onoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/$$anonymous$$ono/Scripting/Compilers/$$anonymous$$onoScriptCompilerBase.cs:20) UnityEditor.Scripting.Compilers.UnityScriptCompiler.StartCompiler () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/$$anonymous$$ono/Scripting/Compilers/UnityScriptCompiler.cs:58) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/$$anonymous$$ono/Scripting/Compilers/ScriptCompilerBase.cs:40)

what does it mean

avatar image RalphTrickey · Jun 09, 2013 at 12:36 PM 0
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This is where Unity is located. CommandLine='"C:/Vybhav's Stuff/Unity/Editor/Data/$$anonymous$$onolib/mono/unityus.exe"

This is Unity thinks is where $$anonymous$$ono (The compiler that unity uses) ApplicationName='"C:/Vybhav's Stuff/Unity/Editor/Data/$$anonymous$$onobinmono.exe"'

It SHOULD be ApplicationName='"C:/Vybhav's Stuff/Unity/Editor/Data/$$anonymous$$ono/bin/mono.exe"'

I'm not on the unity $$anonymous$$m, but I'll bet that unity doesn't deal with installation paths with a ' in them. I'm not sure where that data is stored either or how to fix it.

I'd recommend uninstalling and re-installing somewhere without a ' mark (I'd stay away from all special characters.)

If that worked, can you please mark this as an answer and submit a bug report to the unity $$anonymous$$m?

Good luck, Ralph

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Answer by poppis · May 31, 2014 at 02:23 PM

for me it was Norton Antivirus putting Mono in quarantine.

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Answer by jamesloymartin · Aug 26, 2014 at 08:02 PM

I've had Unity for less than 12 hours, but I was getting the same message in my console window as soon as I made a script. Poppis is right; it was Norton. I had to take MonoDevelope out of the quarantine.

Here is the link to Norton on how to do that: https://support.norton.com/sp/en/us/home/current/solutions/v6200368_NAV_Retail_2011_5_en_us

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Answer by gremelle · Feb 02, 2015 at 07:58 PM

Hi I'm new to Unity and programming in general.

I had this error the first time I tried installing and running Unity.

I googled and went through a lot of forum posts with similar issues but this hasn't been solved yet.

So I now offer my solution, which worked for me, and hopefully would help the community.

The error seems to be produced when Unity encounters a directory/folder with a space inside in it. And even after you reinstall the program, the error persists, after it occurs once.

so here's what I did:

1) Uninstall Unity using Revo Uninstaller, you can use the uninstaller of your choice, given that it has a deep registry checker that allows you to remove any registry entry that Unity produced. This is important.

2)Once you have uninstalled Unity and deleted all the registry entries, restart your computer.

3) Reinstall Unity at the top level of your drive, this is to make sure it doesn't encounter any directories/folders that causes it to crash (i.e C:\Users\Admin's PC... or even the C:\Program Files (x86)

4) When ever you create a project directory make sure there is any space in the directory name, (i.e. E:\Game Design... should be E:\GameDesign..

I hope this helps :D



Go and Prototype Some More!


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Answer by codepanda9800 · Oct 15, 2016 at 01:55 PM

Sometimes when you try to build a project you oversee the specific folder where it's going to be build .I had the same error in my console but just fixed that by deleting an unnecessary exe file from a different game i was working upon and i accidentally build the project in another games folder so just look up for the exe file and its data(of the other project other than what you are working on)delete it from the project and you are good to go.

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