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Question by feydfeyd · Jun 09, 2013 at 11:59 AM ·

Add component: Script

Hi all,

I'd like to add a script to a gameObject, depending on its name. Here is my code:

  var power : String;
  var scriptToAdd : MonoBehaviour;
  function Start ()  
  {
   power = PlayerPrefs.GetString(gameObject.name);
   scriptToAdd = Resources.Load("powers/power_"+power+".js");
   gameObject.AddComponent(scriptToAdd);
 }

I checked the path, no typo, the script is here, but "scriptToAdd" remains empty

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Answer by Graham-Dunnett · Jun 09, 2013 at 12:11 PM

http://docs.unity3d.com/Documentation/ScriptReference/Resources.Load.html

"extensions must be omitted"

(Can scripts even be loaded from resource files? This will obviously fail on iOS since the scripts are converted into machine code during the build process.)

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avatar image feydfeyd · Jun 09, 2013 at 12:17 PM 0
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Hi, thanks for th answer.

I also tried without the extension.

This will obviously fail on iOS

This is really good to know!

avatar image Scribe · Jun 09, 2013 at 12:28 PM 0
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And AddComponent() should be given a string, this should work:

 var power : String;
 
 function Start () {
     gameObject.AddComponent("power_"+power);
 }

Scribe

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