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This question was closed Jun 11, 2013 at 08:00 PM by Graham-Dunnett for the following reason:

Duplicate Question

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Question by FrreStuff · Jun 10, 2013 at 08:24 PM · audio

Audio Script doesn't work

Hi everyone! so i have this script which i want to play a sound trough all scenes expect for 1 particular scene that is called BehindLocks. After i apply my script to an empty gameObject and add sound to the gameObject and after i start my game the script doesn't seem to work for some reason. the music plays trough out all of the scenes and doesn't stop when i am at the BehindLocks scene. Before i startup my game i have no errors and everything seems to look just fine. Could anyone please help me out?

this is my script

function Awake () { DontDestroyOnLoad (transform.gameObject); if( Application.loadedLevelName == "BehindLocks" ) audio.Stop(); }

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avatar image DaveA · Jun 10, 2013 at 08:25 PM 0
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Please edit and format your code. didn't you ask this yesterday? if so, you should be modifying that post, not starting a new one.

avatar image DaveA · Jun 10, 2013 at 08:26 PM 0
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Is the AudioSource on the same object that this script is on? I'm not sure if Awake is the place to check for audio playing anyway, you might want that in Update.

avatar image FrreStuff · Jun 10, 2013 at 08:46 PM 0
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I was replying to the comments but no one commented back so i decided to create a new post. And yes the AudioSource is on the same object as the script is , i also changed the Awake function to Update but it still doesn't work when in enter the scene the audio keeps playing for some reason.

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