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Question by ChrisSch · Jun 11, 2013 at 11:42 AM · objectspeeddistancemove

Sigh... Need help with moving object a distance over time

I want to move a cube a certain distance over a certain time to the right, pause, and move to the left, pause and repeat.

So far all I have is this, it kind of works but not good enough, and its a dumb aproach no doubt. It moves the directions its suppose to but the distance and speed are dependent on each other when i change them in the inspector and i just want to set a distance and a speed that it passes that distance. Also the cube kind of jitters before it starts moving I don't like that either. >.<

 #pragma strict
 
 var speed : float = 5;
 var distanceTime : float = 1;
 var pause : float = 1; 
 
 function Update () 
 {
 
     moveCrush();
 
 }
 
 function moveCrush()
 {
     yield WaitForSeconds(pause);
     transform.Translate(Vector3(speed,0,0) * Time.deltaTime);
     yield WaitForSeconds(distanceTime);
     transform.Translate(Vector3(-speed,0,0) * Time.deltaTime);
     yield WaitForSeconds(pause);
     transform.Translate(Vector3(-speed,0,0) * Time.deltaTime);
     yield WaitForSeconds(distanceTime);
     transform.Translate(Vector3(speed,0,0) * Time.deltaTime);
     Update();
 
 }
 

I've searched all over the place and google and didn't find any answers so I'd appreciate help on this. :S

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Answer by Graham-Dunnett · Jun 11, 2013 at 01:45 PM

Did you see the documentation for Lerp? It has an example close to what I think you want.

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avatar image ChrisSch · Jun 11, 2013 at 04:29 PM 0
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Yup that did the trick. I didn't use it before cause I didn't understand how it works but I kind of get it now. Although, I get what Start Marker and End Marker are in the Inspector, but what is the Target transform variable for? Do I need to assign something to it?

avatar image ChrisSch · Jun 11, 2013 at 05:21 PM 0
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How do I make it go back to start marker?

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