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Question by psk · Jun 11, 2013 at 03:53 PM · c#requirecomponent

How does RequireComponent expose properties

I have noticed in some scripts we have (c#)

using UnityEngine;

     [RequireComponent (typeof (AudioSource))]
  
     public class MyClass : MonoBehaviour
     {
         void Start()
         {
            audio.GetSpectrumData(samples, 0,  FFTWindow.Rectangular);
         }  
 }

What are the rules defining these auto exposed properties? How are they named?

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Answer by Bunny83 · Jun 11, 2013 at 04:13 PM

There are no rules. Unity just defines some shortcut properties for the most common built-in components. Those properties are not related to RequireComponent at all. They exist in every Component and GameObject instance.

RequireComponent will just auto-add the given component when you add this script to an object, nothing more.

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avatar image psk · Jun 11, 2013 at 04:28 PM 0
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Doh. Of course.. Was over thinking it :) Thanks for the quick answer!

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