I am having a problem with several things having to do with particle effects. First, when I imported my map into Unity, it resized everything to 1m by 1m by 1m. I continued on this without adjusting the size because when I scaled the map up, the gravity turned really slow and my player fell very slowly, so I resized it all back to 1m. But now, I'm trying to import particle effects for torches and explosions etc. When imported, they are massive and I can't resize without messing up the particle effects themselves. So, my question is how can i resize the entire map to a reasonable size without having to make new mesh colliders for everything i've already placed? Or can I resize the particle effects somehow that still looks proper? I would love to avoid redoing all the mesh colliders, assets, map so my particle effects look right.
Any help would be greatly appreciated the faster the better due to a tight end of week deadline on our game.