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Question by hhh 4 · Feb 13, 2011 at 06:43 AM · 3dtext

unity 3d text -

im trying to create 3d text in unity that pops up when something occurs how can i do that ? any help would be greatly appreciated.

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Answer by bnmindstorm · Jun 28, 2012 at 12:27 PM

Using TTF Text a package for 3D text you can find on the asset store, to make appear some 3d-text with a customized fancy animation you may do something like this:

 public GameObject ControlAppearPrefab;

 void OnYourEvent() { 
   GameObject go=new GameObject(); go.AddComponent<TTFText>(); 
   TTFText t=go.GetComponent<TTFText>();
   t.Text="My text";
   t.TokenMode=TTFText.Character; 
   t.GlyphPrefab=MakeAppearWithAnimPrefab; 
 }



Then your CMakeAppearWithAnimPrefab should have a MeshFilter, a MeshRenderer, and instance of a script that may be like this :

 void Start() {
       transform.localScale=Vector3.zero; // make letters invisible at the beginning
       SendMessage("DisplayLetter"); // ask the script that manage the animation to start
 }

Then add the component "DisplayLetter_CamToPos" that will manage the way the Letters are meant to be displayed. Have a look at the code, well of course there is a few other ways of making this.

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Dubious-Drewski
Paulius-Liekis

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avatar image Dubious-Drewski · Jul 28, 2013 at 01:20 AM 0
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This is very helpful, thank you.

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Answer by DaveA · Feb 13, 2011 at 08:02 AM

http://answers.unity3d.com/questions/41133/dynamic-text-on-object

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Wiki

Answer by miguelangeltfp · Mar 20, 2013 at 01:03 PM

Hello. Thanks in advance.

Could you please explain this in more details ???..........

  " Then your CMakeAppearWithAnimPrefab should have a MeshFilter, a MeshRenderer, and instance of a script that may be like this :

 void Start() {
 transform.localScale=Vector3.zero; // make letters invisible at the beginning
 SendMessage("DisplayLetter"); // ask the script that manage the animation to start
 }

Then add the component "DisplayLetter_CamToPos" that will manage the way the Letters are meant to be displayed. Have a look at the code, well of course there is a few other ways of making this. "

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