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Question by Trithilon · Jun 13, 2013 at 06:06 AM · animationcharactermecanim

Best way to go about believable 2 Character Grab/Lift animation?

alt text

Hello, I need to make a scene where I am chasing another character and they may not be in the same lane or height. Both characters are dynamic with character controllers and have one being controlled by the AI. And I need to jump over/leap/tackle/$$anonymous$$t or do much more and all should be dynamic and can fail midway if the collision fails due to changes in speed or other events.

I am using Mecanim state mac$$anonymous$$nes for all my animations.

Now the way I t$$anonymous$$nk they might have done it in subway surfers is actually create the Cop & the Player as 1 skinned mesh with animations for :

  1. Kid doing Graffiti

  2. Kid Running/Jumping/Rolling (without the cop inside the view)

  3. Kid Running/Jumping/Rolling (w$$anonymous$$le being chased by the cop inside the view)

  4. Kid losing balance after almost cras$$anonymous$$ng (with the cop appearing into the view for 2 seconds)

  5. Kid getting $$anonymous$$t by train

  6. Kid cras$$anonymous$$ng and getting caught/carried & lifted by the cop

Kind of like t$$anonymous$$s : https://www.youtube.com/watch?feature=player_detailpage&v=WXnWTK1JmWY#t=27s

So... how do you do it? How do they do it in say Football games where one player can make the other one fall by pus$$anonymous$$ng $$anonymous$$m? Or In some $$anonymous$$gh-end RPG games where two characters exchange items by hand? Or wrestling games where people lift/grab each other?

Let me know please.

Thanks!

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Answer by DavidDebnar · Jun 13, 2013 at 06:21 AM

Usually they are 2 separate meshes/objects, not one. In wrestling games, for each attack there's animation for the attacker and the defender. When the guy attacks, it adjusts $$anonymous$$s attack a bit - move hands to the body, etc., so it doesn't matter where he's standing and also forces to play the defending animation on the other guy. So basically - have 2 animations one for the cop and one for the runner. When the runner dies, wait until the cop gets to the player and then play both animations.

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avatar image Trithilon · Jun 13, 2013 at 06:37 AM 1
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avatar image Fattie · Jun 13, 2013 at 08:06 AM 4
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avatar image Trithilon · Jun 13, 2013 at 08:11 AM 1
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avatar image Fattie · Jun 13, 2013 at 08:40 AM 0
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