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Question by joeybubble1 · Feb 13, 2011 at 12:10 PM · fpstimerexplosion

Explosive like in COD 4?

Hi, in the level that I'm working on at the moment you have to plant an explosive on somet$$anonymous$$ng ,but I don't know how to do that, does anyone???

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Answer by Peter G · Feb 13, 2011 at 02:19 PM

Steps:

  • Create you explosive model.

  • Create your particle effect and prefab it.

  • Delete the particle effect in the scene. :)

  • Create a script that places an explosive. It has to provide a position and rotation, unless you are planting on the ground, then only a position.

  • Call t$$anonymous$$s function from the previously mentioned script.



    var explosive : Transform; var explosion : Renderer; //Particle Prefab goes here.

    function PlaceExplosive (position : Vector3, rotation : Quaternion = Quaternion.Identity, time : float) { var detonator : Transform = Instantiate(explosive, position, rotation) as Transform;

      yield WaitForSeconds(time);
    
      Destroy(detonator.gameObject);
      Instantiate(explosion, position, rotation);
    

    }

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