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Question by MrMcKinle · Jun 13, 2013 at 10:32 PM · gamesaveloadneed

Save Game - What do I need?

I know t$$anonymous$$s question is asked a lot. I've seen numerous posts asking how to make a Save Game function and they're always answered with "Its complicated (blah blah) no single answer (blah blah)."

What I'm asking is: what are the basic components (like Serialization, arrays, etc.) of a simple Save/Load feature?

That way, you can tell me WHAT I need and I can go learn it myself. So, please, don't answer with "It's complicated and it would take too long to explain" because I've heard it a thousand times.

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avatar image robertbu · Jun 15, 2013 at 06:46 AM 0
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Answer by Slobdell · Jun 14, 2013 at 12:10 AM

Only you can answer that question. When you load the scene, what is it's state? When you save the game, what is it's state? Save the difference. You just have to save all possible t$$anonymous$$ngs in the scene/game state that can be changed(level, health, object positions, time, etc. , so that you can bring your game from start state to current state when loading, or last save to now.

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avatar image MrMcKinle · Jun 15, 2013 at 06:12 AM 0
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avatar image whydoidoit · Jun 15, 2013 at 07:22 AM 0
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avatar image MrMcKinle · Jun 16, 2013 at 07:59 AM 0
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