Made a HUD with planes and need it to ignore lights.

I have a plane in front of the camera that I use for HUD elements. Whenever I move into a shadow the HUD also darkens (it is kind of cool but not what i want).I know how to do this in Maya and Max but I don’t see a way to do it with Unity (the free version). How do I set the texture of the plan to ignore my directional light? Can anyone think of an easy way?

Note: I am not a pro, so if it comes to “You have to create a custom shader”, I didn’t understand how that worked. Can you explain how to make that and install it? The simplest way is fine for this game.

Use one of the built-in unlit shaders.

You can also just turn off casting and receiving shadows on that plane.