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Question by RickF · Jun 15, 2013 at 04:14 PM · shadermaterialtexturesmultipleuv

Anyone have shader that supports two UV channels?

Specifically one texture map for uvSet1 and another texture, multiplied, for uvSet2. Or something similar so I can use a tiled texture and overlay lightmap information?

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avatar image Graham-Dunnett ♦♦ · Jun 15, 2013 at 08:40 PM 0
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Google must be broken today.

avatar image RickF · Jun 17, 2013 at 02:13 PM 0
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Clever....

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Answer by Graham-Dunnett · Jun 15, 2013 at 08:40 PM

http://wiki.unity3d.com/index.php/Blend_2_Textures

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avatar image RickF · Jun 17, 2013 at 02:13 PM 0
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Handy, but both textures are applied only to a single UV set, so this is not exactly what i was looking for. However I did find something similar to what I needed within Unity's legacy/lightmap shaders. These aren't perfect, and lack some more advanced features, but are a good base to start with.

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