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Question by th4creator · Jun 16, 2013 at 06:04 AM · projectilethird-person

Projectile help (shuriken, throwing knife, etc)

So I`m trying to make a third person arena style game where you can fire projectiles straight forward with a maximum range and a cool-down. I am very new with Unity and I don`t have any coding experience however I have been learning through (scripting) tutorials. What I have made already is a spawn point for the projectile and the actual projectile I just do not know how to make the projectile spawn on command and I don`t know how to give it velocity. I assume it is a small script since it is only a few commands so if anybody can either give me the script or tell me how to structure it I would be more than happy.

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Answer by kubci98 · Jun 22, 2013 at 03:07 PM

I've made this script in JS for grenades, hope it will help you:

 var grenades = 0;
 var grenadePrefab : Rigidbody;
 var grenadeSpeed = 15;
 
 function Update () {
     if(Input.GetKeyDown("g") && grenades > 0){
         var grenade = grenadePrefab;
         grenade = Instantiate(grenadePrefab, transform.position, transform.rotation);
         grenade.velocity = transform.TransformDirection (Vector3.forward*grenadeSpeed);
         grenades -= 1;
     }
 }
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