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Question by Firasdeep2 · Jun 17, 2013 at 01:15 AM · shadertexturemeshmaterialtransparency

[ problem ] transparent shader !!!

Hello ...

the problem... alt text

White edges or another color depends on the applied texture appears in the end of mesh edge.

alt text

the used shader is (Mobile Transparent Vertex Color) here

THX...

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Answer by cmberryau · Jun 17, 2013 at 08:37 AM

Check the Inspector window for the texture import - change Wrap Mode to 'Clamp'. This might help.

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avatar image Firasdeep2 · Jun 17, 2013 at 06:51 PM 0
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thx.......

avatar image cmberryau · Jun 17, 2013 at 07:59 PM 0
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No worries - it simply changes the wrapping mode of the texture mapping so it no longer repeats, your white lines are simply your texture repeating.

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