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Question by superventure · Jun 17, 2013 at 09:36 AM · axisdistancegizmodrawline

gizmo.drawline question : point a to b

How do you get gizmo.drawline to not base off of the world axis, but the rotation of the object itself?

I'm trying to get it to cast only between a and b based off its own rotation and position. The engine is using the word axis and makes an infinite line.

Gizmos.DrawLine (transform.position, transform.right * dist);

thank you

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Answer by robertbu · Jun 17, 2013 at 02:47 PM

Gizmos.DrawLine does not draw infinite lines. It draws a line from two specified points. To test, try this:

 function OnDrawGizmos () {
         Gizmos.color = Color.red;
         Gizmos.DrawLine (Vector3(0,0,0), Vector3(1,0,0));
     }

Which will draw a line 1 unity long starting at the origin. As for your code, what I think you want is:

 Gizmos.DrawLine (transform.position, transform.position + transform.right * dist);
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Answer by poncho · Jun 17, 2013 at 08:19 PM

if you want a gizmo of a finite or infinite line, you need to use rays, Gizmos.DrawRay, check the overloads of that method

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