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Question by jeronima · Jun 17, 2013 at 03:13 PM · texturetextmesh2dtoolkit

How to get rid of black lines on the sides of the font texture using 2DToolkit and BMFont?

Without filtering it's ok, so problem in unity filtering? Why pixels are black? May be there black pixels from BMFont, how can I say to BMFont that all of texture pixels must be white?

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avatar image DannyB · Jun 21, 2013 at 12:44 PM 0
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... and your screenshot seems to be broken

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Answer by DannyB · Jun 21, 2013 at 12:43 PM

Try:

  1. Setting your outline thickness to 0 in BMFont.

  2. In Export Options, set ARGB channels to Outline,Glyph,Glyph,Glyph or Outline,One,One,One

  3. I am sure you have already browsed the fonts manual, but if not, good stuff there as well.

  4. Despite the fact that I would love to see more tk2d questions here, if all else fails, the tk2d forum is a good place to get guaranteed answers directly from the horse's mouth.

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avatar image jeronima · Jun 25, 2013 at 10:10 PM 0
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$$anonymous$$y mistake was that I use the format png ins$$anonymous$$d of tiff, which has a separate channel for the alpha, and in toolkit2d there is a setting "pad" where need select "extends" and all is alright! Thanks for all!

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