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Question by shaunpat902 · Jun 17, 2013 at 09:30 PM · physicsterrainfallingflyingrigibody

New to Unity, trouble with physics it seems!

I have just moved over to unity from UDK and am playing around with it trying to create just a simple game for now.

Now that I've placed all my assets into the scene, when I go on the game view everything just drops and keeps on falling . Can anyone please help with the problem, I have tried looking through different settings but I don't understand lol.

Thanks!

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avatar image pickle chips · Jun 17, 2013 at 09:34 PM 0
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Is it every singly thing in your scene? Or just certain things? How did you implement the physics, Script or with a rigidbody?

$$anonymous$$y guess is you're just missing colliders

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Answer by robertbu · Jun 17, 2013 at 09:31 PM

Your objects are falling because you've attached a Rigidbody component and gravity is turned on by default in a Rigidbody component. You can:

  • Turn gravity off in the Rigidbody component of each object

  • Turn on the Rigidbody.isKinematic flag in the Rigidbody of each object

  • Disable or turn off the Rigidbody component for each object

  • Create a plane below your object for them to rest on (the object must start completely above the plane for this to work).

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Answer by create3dgames · Jun 17, 2013 at 09:32 PM

Raise your player position in the y axis by about one meter.

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Answer by RomanorumLegio · Jun 17, 2013 at 10:14 PM

Sounds like you don't have a collider on your terrain, objects, or both. Go through your terrain and objects and see if they have a collider assigned to them in the inspector. If they don't, scroll down to add component in the inspector -> physics -> then a collider of your choice. Have fun, mate!

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