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Question by greatwhiteshark17283 · Jun 17, 2013 at 11:16 PM · spawnfunctionifteleportslender

Teleporting script won't work

I am making a slender game and I made a script that makes slender man teleport every amount of seconds, but the slender model never teleports. This is the script:

 var secondsToTeleport = 10;
 var slenderPrefab : Transform;
 var backSpawn : Transform;
 var numberOfPages : int;
 var levelToLoad : String;
 static var  lol = 0;
 
 if(lol == 1){
     Invoke("SlenderTeleport", (secondsToTeleport));
 }
 
 function Update(){
     if(lol == numberOfPages){
         Application.LoadLevel(levelToLoad);
     }
 }
 
 function SlenderTeleport(){
     slenderPrefab.position = backSpawn.position;
     Invoke("SlenderTeleport", (secondsToTeleport));
 }

I know that it doesn't have to do with the "lol" variable because the level still changes after the amount of pages are collected. So how do I make it so then the slender model teleports?

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Answer by Memige · Jun 18, 2013 at 09:13 PM

Your check for lol==1 is only run once at script compilation, move it inside of your update function if you want it to be an ongoing check, or inside a Start function if you want it run every time a new object of this type is instantiated.

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avatar image greatwhiteshark17283 · Jun 18, 2013 at 11:15 PM 0
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Thanks for the tip! It's fixed now. I used an invoke repeating under the start function.

avatar image Memige · Jun 18, 2013 at 11:20 PM 0
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Glad I could help, good luck with your game :)

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Answer by bubzy · Jun 18, 2013 at 08:22 PM

"lol" will never equal 1

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avatar image greatwhiteshark17283 · Jun 18, 2013 at 08:31 PM 0
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Yes it will. Like I said in the question, it's a global variable. I have a script on each page that adds to the value of "lol" each time someone clicks on it.

avatar image bubzy · Jun 18, 2013 at 08:35 PM 0
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have you checked to see if lol is actually changed?

avatar image greatwhiteshark17283 · Jun 18, 2013 at 09:02 PM 0
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I know that it is because the level changes after the right amount of pages are collected.

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