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Question by Padges · Feb 14, 2011 at 08:29 PM · physics

ignore forces except gravity?

I have enemies that work great, but the problem is I want them to move downhill with gravity and bump up against eachother, so they cannot be kinematic, but if they are not, my bullets add a force to them and shoot them off spiraling into an abyss.

How do i make a game object affected by gravity, and affected by colliders, but ignore other forces

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Answer by kennypu · Feb 14, 2011 at 08:42 PM

one way is change your bullet into a trigger, and just do the collision event on OnTriggerEnter() or OnTriggerStay(). This way the bullet will go through your enemies, but they will not be affected by it and you will still be able to detect collision.

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avatar image Padges · Feb 14, 2011 at 08:44 PM 0
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superb answer :D thank you

avatar image Padges · Feb 16, 2011 at 09:28 PM 0
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ok well my bullets are triggers and they correctly send an ApplyDamage message to their collided object but the enemies still recieve physic effects in the collisions.

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