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Question by Wekthor · Jun 20, 2013 at 05:53 PM · editorinstantiateprefabobject

Instantiate in Editor

Hi,

i got problem with instantiating prefabs w$$anonymous$$le in the Editor.

I created editor where i can set up values for object, after i set up values i call other script where i instantiate the object into the scene with these values and everyt$$anonymous$$ng works just fine. But problem is that i got there List of Vectors. When i create one object and then create other one with different values, for some reason, all the old created objects somehow inherits all the values, although there is no link to them. Basicly i realy only call method with parameters in other script w$$anonymous$$ch one time instantiates prefab in the scene. So i am quite confused why when i instantiate new object, all the old ones take the new parameters from the editor since there is no link to them.

I thought the problem could be somet$$anonymous$$ng along lines with the objects being somehow connected to the prefab or being somehow still stored in the memory as it is running in the editor, but i realy have no clue.

Thanks for any help. Luke

Edit: all other variables like floats, ints are working fine. Issue is occuring only with List.

Edit2: I pass the list as parametr.

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avatar image PAEvenson · Jun 20, 2013 at 06:01 PM 0
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Answer by Gurc · Jun 20, 2013 at 06:37 PM

You should break the link to the prefab about the List of Vectors. It should become black/bold so that when you apply another instance's settings to the prefab, the vector list in the first instance won't change.

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avatar image Wekthor · Jun 20, 2013 at 06:50 PM 0
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