• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by matpneu · Jun 20, 2013 at 08:46 PM · cameramovementcharacterdirectionrelative

Camera relative movement

Hello! i made a script that makes my character move relative to the camera, it works great, but i have a seriuos problem, when i try to make my character to look at the direction he's moving my character moves completly different.

T$$anonymous$$s is the script.

 #pragma strict
 
 
 var dir: Vector3;
 var direction: Vector3;
 
 
 
 
 var speed : float = 2.0;
 var gravity : float = 30.0;
 
 
 
 
 var vertical :Vector3;
 var horizontal:Vector3;
 
 var total: Vector3;
 
 private var moveDirection : Vector3 = Vector3.zero;
 
 function Start () {
 
 }
 
 
 function Update () {
 var cam : Transform = Camera.main.transform;
 
 var controller : CharacterController = GetComponent(CharacterController);
 
 var cameraRight : Vector3 = cam.TransformDirection (1, 0, 0);
 var cameraFord : Vector3=cam.TransformDirection(0,0,1);
 
 vertical = cameraFord* Input.GetAxis("vertical");
 horizontal = cameraRight* Input.GetAxis("horizontal");
 
 if(Input.GetAxis("vertical")!=0 || Input.GetAxis("vertical")!=0)
 {animation.Play("walk");}
 
 total = vertical + horizontal;
 
 
 moveDirection = total*0.5;                        
             moveDirection = transform.TransformDirection(moveDirection);
             moveDirection *= speed;
           
 //transform.Translate(total*Time.deltaTime,Space.World);          
             
 
 transform.localRotation = Quaternion.LookRotation(total);                      
 
 
 moveDirection.y -= gravity * Time.deltaTime*5;
 
 controller.Move(moveDirection * Time.deltaTime);
 
 
 }

And the line transform.Translate moves my character exactly as i want, even if the character rotates, and i asume it's because it moves the character in world coordinates thanks to Space.World, but i can't use that line since i does not work with the character controller or rigid body and the character wont collide.

And when i use transform.TransformDirection the movement is affected by the rotation,

So the question is, how can i make my character move as transform.Translate in world coordinates but using the character controller so it can collide?

or how can i make that transform.TransformDirection is not affected by the rotation of the character?

Please, any help would be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Relative Movement Problem 1 Answer

about character movement in 8 direction 1 Answer

Character snap to camera direction 0 Answers

Push player in direction based on objects movement 1 Answer

Getting 3rd person to look in direction of camera when right mouse clicked 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges