Simple C# to JS

I need this

private IEnumerator Delay()
    {
        _allowFire = false;
        yield return new WaitForSeconds(0.16F);
        _allowFire = true;
    }

in JS PLEASE!

Should be:

private function Delay()
{
    _allowFire = false;
    yield WaitForSeconds(0.16);
    _allowFire = true;
}

You don't need to use StartCoroutine when calling coroutines with UnityScript.