• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 26, 2013 at 10:16 AM by fafase for the following reason:

The question is answered, right answer was accepted

avatar image
Question by sdp · Jun 24, 2013 at 07:42 PM · rotationvelocitylerpdirectionslerp

(s)lerp y-rotation to the direction of velocity

Hi all

I'm facing this problem here that I can't resolve. My car-type object moves and can jump on the local y-axis. When it is on a steep slope and it jumps, I want it to (slightly) face the direction of the velocity by changing the y-rotation.

Thanks for your help, I appreciate it

Greets, Senne

Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Jun 26, 2013 at 04:05 AM 0
Share

I need a diagram or some more information here. It can jump on the 'Y' axis, but if it is jumping on the 'Y' axis, then you would not be changing the 'y' rotation if you want it to face in the direction of the velocity. You would be changing the 'x' or the 'Z' rotation. Plus what does 'slightly' mean and how is it measured?

1 Reply

  • Sort: 
avatar image
Best Answer

Answer by sdp · Jun 26, 2013 at 10:02 AM

I already found a solution

 if (!grounded) {
 transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(Vector3(rigidbody.velocity.x, 0, rigidbody.velocity.z)), Time.deltaTime/faceFactor);
 }
Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta on June 13. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Align object rotation to set positions. 0 Answers

Lerp 180 degrees while holding B and lerp back 180 degrees when let go of B. 2 Answers

Rotation direction in coroutine 2 Answers

Modify rotation based on passing rigidbody's velocity and direction? 1 Answer

slerp vs lerp for rotation 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges